![]() ![]() Thunder Wave also lets it slow down the opposing team, helping its own team even further. Is the glue that holds the team together, it's screens provide the team with longevity and ease of switching and setup, while also pressuring the opposing team with Spikes and turning the tables on physical setup sweepers with Foul Play. Alternatively, Sacred Sword deals with Kingambit and Iron Treads as they switch-in while Psychic Fangs threatens out Toxapex after entry hazard chip. This Icy cat also doubles as a possible wincon should you choose to run Swords Dance, allowing it to sweep types such as Poison, Flying, and Dragon late-game. Flower Trick owns Ground and Water teams once checks such as Iron Treads, Clodsire, and Toxapex have been worn down or eliminated.Ĭhecks threats such as Breloom, Great Tusk, and Flamigo with its strong priority in Ice Shard. Play Rough deals with Dark, Fighting, and Dragon teams, notably being able to clean these teams once these are sufficiently worn down. U-turn allows Meowscarada to pivot out of switchins such as Clodsire and Toxapex which can wall it. Is holding a Choice Scarf to outspeed and remove threats such as Choice Specs Flutter Mane and opposing Choice Scarf users such as Great Tusk, Iron Valiant, and Quaquaval. Earth Power lets you OHKO Toxapex at +2, while Flamethrower provides the team with a better matchup against Steel and Bug teams. Aside from that, it also deals with Skeledirge which can potentially wreak havoc against this team, is a Ground-type immunity, and is a stallbreaker that deals with types such as Poison well enough. ![]() Is the team's only Special attacker, and is the team's main way to deal with Steel-types such as Corviknight and Scizor offensively. Sucker Punch picks off Ceruledge, Cinderace, and Floatzel in a pinch. Brick Break helps out the team against types such as Fairy and Dark. Is the other half of the entry hazard stacking core, and is the primary check to Fairy-types such as Hatterene due to its access to Iron Head and Fairy neutrality. Heavy Slam lets it check the aforementioned Fairy-types, while Ruination in conjunction with Earthquake is disastrous for types such as Ground, Poison, and Fire which have few decent switchins to it. Whirlwind also does a similar job in that regard, shuffling the opposing team once enough entry hazards have been set. Spikes takes advantage of forced switches, as it chips down the opposing team to the point that Meowscarada or Chien Pao can clean late-game. Is the specially defensive wall, able to trade with threats such as Flutter Mane, Hatterene, and Iron Moth. An Impish nature is chosen as most Pokemon with Fighting-type coverage are Physical attackers, while Heavy-Duty Boots makes up for the lack of entry hazard removal in Dark teams. Knock Off lets Sableye inconvinience the opposing team more and makes Ting-Lu's and Kingambit's entry hazards more impactful. Taunt shuts down entry hazard setters such as Toxapex and Clodsire and setup sweepers such as Iron Defense Corviknight and Curse Dondozo. Provides a switch-in to Fighting-moves and debilitates threats such as Quaquaval and Body Press Corviknight with Will-o-Wisp. Sacred Sword / Psychic Fangs / Swords Dance You can also message me on Smogon or Pokemon Showdown!.īelow is a sample submission courtesy of Neko: Finally, if you edit your submission based on feedback (or any reason), please make a note of it at the bottom of the post so it can be reevaluated.This is not the RMT forum this thread is not the place to seek feedback on undeveloped teams and concepts.Replays are highly encouraged and are a great way to demonstrate that the team is effective in the metagame.Accompanying sprites and art are appreciated, but not mandatory.Make sure submissions are in the format.The teams showcased in this thread should be representative of the various, viable, relevant play-styles and archetypes present in the Monotype metagame. While niche tech sets and non-conventional builds (like those seen in RMTs) are not forbidden, submitted teams must be broadly effective and viable in the meta. We will not feature teams using sub-optimal archetypes, such as Hyper Offensive Poison or Stall Fairy. We will exercise very high standards over which teams are approved. If you're thinking of contributing, great! Please take a moment to read the following. As such, sample teams will be held up to a high standard. These teams can also be used as a base in order to try out new options in teambuilding. The purpose of this resource will be to provide teams that are easy to use and represent the type fairly well for newer players to learn the metagame with. Welcome to SV Monotype Sample Teams, your primary place to get, well, SV Monotype sample teams! ![]()
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